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OpenGL is a graphics standard and API which targets the desktop and workstation markets. It is designed to be easy to accelerate with dedicated computer hardware, and hence most implementations give greatly improved performance over traditional software rendering. Currently, OpenGL is used for applications like CAD software and computer games. It is also cross-platform. The OpenGL standard is controlled by the Khronos group, which also controls OpenGL ES.

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1 answer
429 views

How to create class for storing different types of vertex?

I have different structs for these formats and have a class HardwareBuffer that stores OpenGL vertex and index buffers. …
1 vote
1 answer
230 views

How to organize passing data to shaders in cross-API render system?

I try to create rendering system that supports DirectX and OpenGL. … I am trying to create class for constant buffer, but DirectX constant buffers and OpenGL uniform buffers have different memory organisation rules. …