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Algorithms or methods to produce events or behavior that is random in nature.
4
votes
Is Unity's Random seeded automatically?
If you seed the random explicitly:
Random.seed = 50;
float r1 = Random.value; // Same random sequence on each run
float r2 = Random.Range(0.0f, 100.0f); // Same random sequence on each run … // Different random sequence on each run
float r2 = Random.Range(0.0f, 100.0f); // Different random sequence on each run
int r3 = Random.Range(0, 100); // Different random sequence on each run …