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Transformation in game development is usually refers to linear algebra operations on points, vectors and matrices.

1 vote

Transform world space using Kinect FloorClipPlane to move origin to floor while keeping orie...

I have tried to implement what's described in Sergio's answer, in Matlab. I wanted my yNew joint height to be the distance from the floor. But when I put -floorPlaneD in the translation matrix, I di …
Nicola Ieva's user avatar