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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

4 votes
1 answer
649 views

How to detect if instantiated prefab can be placed at current location or not

I'm using Unity 5.5.0f3 with C#. My prefab(wooden fence) is instantiated at my mouse location when I click a UI button and follows my mouse until I click somewhere in the scene to place it. …
MjercerGameDev's user avatar
3 votes
1 answer
4k views

how to achieve smooth 360 Degree input with joystick as opposed to 8 angles

I have been trying to figure out how to implement controller input in my unity project. …
MjercerGameDev's user avatar
1 vote
3 answers
872 views

Having trouble with foreach loop affecting anything past the first object found

I have been trying to disable isTrigger in unity c# script on all GameObjects containing a certain tag. … I have searched for hours and watched videos/looked at unity docs on foreach statements with no luck to my issue. …
MjercerGameDev's user avatar
1 vote
2 answers
5k views

How to SetActive or enable a Canvas attached to prefabs that get instantiated (tower defense...

I am back again after making much progress in quest for unity and c# knowledge. I have become stumped yet again by how to enable a canvas that is attached to my prefab. … Here is the situation: I am using C# on unity 5.5.0f3. I have UI buttons that instantiate a defense based on a prefab. …
MjercerGameDev's user avatar
0 votes
Accepted

Having trouble with foreach loop affecting anything past the first object found

Well, I found the Answer. Not sure how good this is for performance or if it is advised against, but it is working for me! I had to put the line defenseTriggers = GameObject.FindGameObjectsWithTag …
MjercerGameDev's user avatar