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Rigid body dynamics is the simulation of physical objects which are "solid" and cannot deform or change shape during simulation.

1 vote

How can I implement revolute (hinge) joints in a 2d physics system?

This is an interesting question Just thinking out load ( well writing it down) you know the position of A, Vector2 you know the position of B, also Vector2 you can calculate the distance between A …
Taylor Mouse's user avatar