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A discrete space available to the player that forms part of a larger game world.
1
vote
1
answer
474
views
Implementing a large scale (planet-like) level in XNA 4.0
What is the best way to implement continuous level throughout the game, using XNA? Imagine that I have a level with the size of a whole city (like in MMORPGs) however, the game will currently be mainl …
8
votes
1
answer
567
views
Chunking/caching large levels in a singleplayer game
Is it a better idea to make the levels complex enough, but also optimized enough to be always persistent in memory, but implement micro/macro jump points which allow one to jump to a totally distant point …