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A discrete space available to the player that forms part of a larger game world.

1 vote
1 answer
474 views

Implementing a large scale (planet-like) level in XNA 4.0

What is the best way to implement continuous level throughout the game, using XNA? Imagine that I have a level with the size of a whole city (like in MMORPGs) however, the game will currently be mainl …
user802232's user avatar
8 votes
1 answer
567 views

Chunking/caching large levels in a singleplayer game

Is it a better idea to make the levels complex enough, but also optimized enough to be always persistent in memory, but implement micro/macro jump points which allow one to jump to a totally distant point …
user802232's user avatar