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A programming paradigm in which gameobjects (entities) are composed out of components, and are operated upon by systems. Each entity is an ID that points to specific components.

6 votes
2 answers
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Entity Component System: system and components relation

I'm planning to develop a game in C# (but I don't think that language matters) and I'll be using Entity Component System since I know by design that my game will have a lot of different game items wit …
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