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Maybe it is a point of view opinion but it seems you should use another approach :

  1. If you have no plans on making your camera track another object then you should make it a child of your object (i do think it is not the good answer but i think it's still better than moving two objects separately when you want them to be synched)
  2. If you need your camera to be versatile you should make it completely separated from input for it's position and input relative only for it's rotation.

Good tools for that is :

  • Making your cam position relative to a transform cam.position = object.position + localpos
  • Calculate localpos using cam.RotateAround(object.position,Vector3.Up,input.horizontal) or something similar

this should already make your code easyer to maintain and it could allow you to switch between targets painlessly