Unity UI Toolkit from Unity 2021.2
Looking at the following example:
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
<!-- Creates our template and gives it a name for future reference. -->
<ui:Template src="Assets/Editor/Resources/ButtonTemplate.uxml" name="button-template" />
<!-- Creates a parent VisualElement inside which we will use our button template. -->
<ui:VisualElement class="buttons-container">
<!-- Instantiates the template multiple times. Each time, we give it a name for future reference. -->
<ui:Instance template="button-template" name="Cube"/>
<ui:Instance template="button-template" name="Sphere"/>
<ui:Instance template="button-template" name="Capsule"/>
<ui:Instance template="button-template" name="Cylinder"/>
<ui:Instance template="button-template" name="Plane"/>
</ui:VisualElement>
</ui:UXML>
The question is if/how one can create those instances of a template from code instead of having to add them manually. The final result i would like to use it on is not a button, but a different template. Another criteria is that it should be buildable while not in editor window, because that is somewhat explained here