My goal through this code in C # is with each support of a key to create a cube, to a fixed position given by another object, but taking a random direction translation
support 1> translation 1
support2> translation 2
support 3> translation 3
etc......
here is my correct code but it does not work.
Why?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class spawn_random_trajet : MonoBehaviour {
public GameObject Spawn, Spawn2;
public Transform origineSpawn;
public float moveSpeed=5f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown (KeyCode.Q)) {
int random_trajet_x = Random.Range (-10,10);
int random_trajet_y = Random.Range (-10,10);
int random_trajet_z = Random.Range (-10,10);
Spawn2 =Instantiate (Spawn, origineSpawn.position, origineSpawn.rotation) as GameObject;
transform.Translate (random_trajet_x*Time.deltaTime*moveSpeed,random_trajet_y*Time.deltaTime*moveSpeed,random_trajet_z*Time.deltaTime*moveSpeed);
}
} }
thanks