Your Question is not clear, but I think what you want to do is flip the entire GameObject.
To do this, simply do myTrans.localScale *= -1
when the player changes direction.
You can also do something like this:
if(horizontalInput < 0)
myTrans.localScale = new Vector2(1, 1, 1)
if(horizontalInput > 0)
myTrans.localScale = new Vector2(-1, -1, -1)
at the end of the Move(float horizontalInput) function.