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1 vote
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Blending Lightmaps and Dynamic Texture Shadows in HLSL/GLSL

I'm using Gile[s] as my lightmapper and my engine can execute GLSL/HLSL scripts. I would like to accomplish something like this for performance reasons. I was told that this technique can only be ...
scottyp's user avatar
  • 429
2 votes
2 answers
2k views

UV Atlas Generation and Seam Removal

I'm generating light maps for scene mesh objects using DirectX's UV Atlas Tool( D3DXUVAtlasCreate() ). I've succeeded in generating an atlas, however, when I try to render the mesh object using the ...
P. Avery's user avatar
  • 575
1 vote
1 answer
2k views

Light Map Generation using DirectX

I'm trying to build lightmaps for an engine I'm working on. I'm using DirectX 9 w/c++ but my questions are related to the methodology behing the generation of light maps. I have a scene built from ...
P. Avery's user avatar
  • 575