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3 questions
1
vote
0
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396
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Blending Lightmaps and Dynamic Texture Shadows in HLSL/GLSL
I'm using Gile[s] as my lightmapper and my engine can execute GLSL/HLSL scripts.
I would like to accomplish something like this for performance reasons. I was told that this technique can only be ...
2
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2
answers
2k
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UV Atlas Generation and Seam Removal
I'm generating light maps for scene mesh objects using DirectX's UV Atlas Tool( D3DXUVAtlasCreate() ). I've succeeded in generating an atlas, however, when I try to render the mesh object using the ...
1
vote
1
answer
2k
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Light Map Generation using DirectX
I'm trying to build lightmaps for an engine I'm working on. I'm using DirectX 9 w/c++ but my questions are related to the methodology behing the generation of light maps.
I have a scene built from ...