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Tagged with compression client-server
3 questions
2
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1
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Client-Server Game Communication (w/ Protobuf, Relevancy and Delta Compression)
So, I have reached another problem while trying to implement my client-server communication. From everything I've read there are three main ways to minimize packet size:
Only send what has changed to ...
0
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1
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Implementing Client-Server Delta Compression (with Protobufs)
I am writing a 2D real-time RPG in C# and I am trying to implement client-server communication using protocol buffers. I am trying to figure out how to implement delta compression to reduce message ...
1
vote
1
answer
307
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Does compressing data before transfer make a game run faster?
I want to make my game as fast as possible as it is real time and fast paced. I have already decided to encrypt my data here and I was wondering whether compressing it would be faster for the client ...