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Aug 27, 2015 at 21:35 comment added ElDuderino Maybe you should mention that it's the RADIAL fill method which does the trick :)
Apr 29, 2015 at 10:21 history edited Eric Miller CC BY-SA 3.0
added 152 characters in body; added 1 character in body; added 20 characters in body
Apr 29, 2015 at 10:13 comment added Eric Miller This is a video example of the type of results you can get: youtu.be/CWweOvS4uiE It's late is this what OP is looking for?
Apr 29, 2015 at 10:08 comment added Alex All I could find on the 'fill' setting was this, though I'm not sure if that's what the OP wanted - which I took to be a circle that gradually expands in size. I can't see how to do that with the 'fill' property. I'm not familiar with Unity, so if you could explain how it's done (and update your answer) that would be great.
Apr 29, 2015 at 9:53 comment added Eric Miller Try it one day, us programmers use it as an easy way to stay away from animation ;) Can be used for most things of this type. "Fill" is just the setting in Unity (There is also a fill center option for sliced sprites but that's seperate).
Apr 29, 2015 at 9:50 comment added Alex Sorry if I was wrong, but I assumed setting the sprite to 'fill' would result in a solid circle (rather than an outline). And by animation I was simply referring to "starting invisible and growing in 3 seconds" in the question.
Apr 29, 2015 at 9:36 comment added Eric Miller This can be easily done using a unfilled circle.... OP mentioned nothing about animation.
Apr 29, 2015 at 7:21 comment added Alex I don't think this is what the OP was after, if I understand you correctly this would create a circle that slowly expands. I believe the OP was after just the outline of a circle (i.e. non-filled). Also, this lacks an explanation of how to link the animation to the loading progress.
S Apr 28, 2015 at 23:54 review Low quality posts
Apr 29, 2015 at 10:25
S Apr 28, 2015 at 23:54 review Late answers
Apr 29, 2015 at 7:21
Apr 28, 2015 at 23:49 review First posts
Apr 28, 2015 at 23:57
Apr 28, 2015 at 23:35 history answered Eric Miller CC BY-SA 3.0