Timeline for Sprite Kit - keeping character level with the terrain 2d endless runner
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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May 6, 2015 at 2:35 | vote | accept | tedesignz | ||
S May 5, 2015 at 16:03 | history | suggested | Attackfarm |
Added relevant tags
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May 5, 2015 at 14:49 | review | Suggested edits | |||
S May 5, 2015 at 16:03 | |||||
May 5, 2015 at 14:48 | answer | added | Attackfarm | timeline score: 0 | |
Apr 28, 2015 at 14:13 | comment | added | tedesignz | Fair enough. Basically, I want there to be a contact without a collision. So if two edge physics bodies cant make a contact then it would have to be a static volume body, though, that doesn't seem to register a contact either. If I add a dynamic volume to the sprite, it is pushed to the left by the terrain that is moving left due to the built in physic simulation. I'm wanting the player sprite to be fixed in one x position while moving up and down as the terrain height changes. | |
Apr 28, 2015 at 12:46 | comment | added | Anko | I'm still a bit unclear on what the problem is. What does "collide with the ground without being pushed back" mean? Could you explain the particular situation where it's not working how you expect? | |
Apr 28, 2015 at 12:31 | history | asked | tedesignz | CC BY-SA 3.0 |