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May 6, 2015 at 2:35 vote accept tedesignz
S May 5, 2015 at 16:03 history suggested Attackfarm
Added relevant tags
May 5, 2015 at 14:49 review Suggested edits
S May 5, 2015 at 16:03
May 5, 2015 at 14:48 answer added Attackfarm timeline score: 0
Apr 28, 2015 at 14:13 comment added tedesignz Fair enough. Basically, I want there to be a contact without a collision. So if two edge physics bodies cant make a contact then it would have to be a static volume body, though, that doesn't seem to register a contact either. If I add a dynamic volume to the sprite, it is pushed to the left by the terrain that is moving left due to the built in physic simulation. I'm wanting the player sprite to be fixed in one x position while moving up and down as the terrain height changes.
Apr 28, 2015 at 12:46 comment added Anko I'm still a bit unclear on what the problem is. What does "collide with the ground without being pushed back" mean? Could you explain the particular situation where it's not working how you expect?
Apr 28, 2015 at 12:31 history asked tedesignz CC BY-SA 3.0