Timeline for Body lost a velocity component when hitting a wall
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Apr 24, 2015 at 18:40 | history | edited | Luke Vo | CC BY-SA 3.0 |
added 210 characters in body
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Apr 24, 2015 at 12:09 | history | tweeted | twitter.com/#!/StackGameDev/status/591574751614754816 | ||
Apr 23, 2015 at 21:39 | vote | accept | Luke Vo | ||
Apr 23, 2015 at 20:48 | answer | added | NauticalMile | timeline score: 4 | |
Apr 23, 2015 at 9:05 | comment | added | Luke Vo | I only apply impulse when the ball hits the paddle, because I have no world gravity. | |
Apr 23, 2015 at 9:02 | comment | added | Ali1S232 | your conversation with zee, made me thinking... are you just applying an impulse in one frame, and let the ball move on it's own for the rest of game, or are you applying the force every frame? | |
Apr 23, 2015 at 7:19 | answer | added | Zee | timeline score: 1 | |
Apr 23, 2015 at 7:05 | history | asked | Luke Vo | CC BY-SA 3.0 |