Timeline for What is a good clock implementation for a multiplayer game?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Apr 15, 2015 at 0:36 | answer | added | Ace Caserya | timeline score: 1 | |
Apr 15, 2015 at 0:07 | review | First posts | |||
Apr 15, 2015 at 8:28 | |||||
Apr 14, 2015 at 23:29 | comment | added | Maksim Kneller | For an FPS, as an example, I assume to within a few ms would be good. | |
Apr 14, 2015 at 23:17 | comment | added | Evorlor♦ | Depends. How exact does the time need to be? | |
Apr 14, 2015 at 20:57 | history | asked | Maksim Kneller | CC BY-SA 3.0 |