Timeline for What kind of skills are required to work in a content pipeline department in a high level role
Current License: CC BY-SA 2.5
6 events
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Mar 20, 2011 at 0:08 | comment | added | Kylotan | And that is exactly why they often end up stuck in precisely those positions. en.wikipedia.org/wiki/Peter_Principle :) | |
Mar 18, 2011 at 15:01 | comment | added | bluesixty | Yep, I agree, there is a technical knowledge requirement from past experience as a developer. I know a lot of the great developer / programmers that I work with don't have, and could care less about, the skills required to lead groups. Was just pointing out that not everyone is suited for those roles. | |
Mar 17, 2011 at 2:37 | comment | added | Kylotan | Oh... and you're right that that those of us who like code don't like sitting in meetings, looking at schedules, or babysitting artists - but that comes with the job unfortunately! Multidisciplinary skills are the order of the day as you move up the ladder. | |
Mar 17, 2011 at 2:35 | comment | added | Kylotan | Some will, some won't. But with technical departments in technical companies, almost all management will be ex-technical staff promoted from within. Generic management skills are usually insufficient to manage such a specific technical area. Even a typical producer on the game side is an ex programmer, artist, or designer, simply because they know how the projects work in a way that an 'outsider' would not. | |
Mar 16, 2011 at 19:32 | comment | added | bluesixty | I do know that very large companies will have a group like that and have producer/managers. As @Josh had said, someone needs to be managing the tracking/reporting/metrics. I've found that a developer may not be the best fit for that type of role. People who like to write code, generally don't like sitting in meetings, looking at schedules, babysitting artists, etc... :) Thanks for the answer | |
Mar 16, 2011 at 15:32 | history | answered | Kylotan | CC BY-SA 2.5 |