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Mar 20, 2011 at 0:08 comment added Kylotan And that is exactly why they often end up stuck in precisely those positions. en.wikipedia.org/wiki/Peter_Principle :)
Mar 18, 2011 at 15:01 comment added bluesixty Yep, I agree, there is a technical knowledge requirement from past experience as a developer. I know a lot of the great developer / programmers that I work with don't have, and could care less about, the skills required to lead groups. Was just pointing out that not everyone is suited for those roles.
Mar 17, 2011 at 2:37 comment added Kylotan Oh... and you're right that that those of us who like code don't like sitting in meetings, looking at schedules, or babysitting artists - but that comes with the job unfortunately! Multidisciplinary skills are the order of the day as you move up the ladder.
Mar 17, 2011 at 2:35 comment added Kylotan Some will, some won't. But with technical departments in technical companies, almost all management will be ex-technical staff promoted from within. Generic management skills are usually insufficient to manage such a specific technical area. Even a typical producer on the game side is an ex programmer, artist, or designer, simply because they know how the projects work in a way that an 'outsider' would not.
Mar 16, 2011 at 19:32 comment added bluesixty I do know that very large companies will have a group like that and have producer/managers. As @Josh had said, someone needs to be managing the tracking/reporting/metrics. I've found that a developer may not be the best fit for that type of role. People who like to write code, generally don't like sitting in meetings, looking at schedules, babysitting artists, etc... :) Thanks for the answer
Mar 16, 2011 at 15:32 history answered Kylotan CC BY-SA 2.5