Timeline for Do I have to commit the downloadable assets for Unity to the repo? Or a reference for the team to download them?
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Apr 3, 2015 at 16:51 | comment | added | Xavi Montero | I would be more than happy to "try" to do it if it does not exist. The only think is that I'm new to unity, so I'd need some "helping team" to avoid being alone. Can anyone "confirm" if it does not exist? | |
Apr 2, 2015 at 18:40 | comment | added | Mikael Högström | Don't think a resource like this exists. Maybe you could make it in case you can access some methods in the editor. Might be a popular asset if you make it :) Extra points if you could also store deltas for the assets so you could avoid redundant classes, animations etc. | |
Apr 2, 2015 at 9:22 | comment | added | Xavi Montero |
This is what I want to avoid. "freezing" versions is a "must have". This is exactly what composer does for PHP : You create a composer.json file with your "desires" (for ex: LibraryABC any version 2.* but less than 2.5.22) - then you run a "composer install". Then the system generates a composer.lock text file with the "exact versions" (for ex: LibraryABC version 2.4.37) - the lock file gets committed. This ensures "freezing exact versions" while consuming a 1KB instead of megas and megas. Thanks for the contribution anyway.
|
|
Apr 2, 2015 at 8:47 | history | answered | Mikael Högström | CC BY-SA 3.0 |