Timeline for What's the correct way to move 2d sprites in opengl 2.1?
Current License: CC BY-SA 3.0
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Mar 24, 2015 at 20:43 | comment | added | Yourpalal | Well, to know what is more efficient you really need to do both and try them. GPU throughput is very high, and each draw call will send at least 16 floats for the modelview matrix. Just do whatever is easiest for you and worry about performance later if it becomes a problem. | |
Mar 24, 2015 at 8:31 | vote | accept | twkmz | ||
Mar 24, 2015 at 5:10 | comment | added | twkmz | great, i guess that calling more functions is more effective than just re-sending data to the gpu every frame. Thanks a lot! | |
Mar 24, 2015 at 5:02 | review | First posts | |||
Mar 24, 2015 at 5:49 | |||||
Mar 24, 2015 at 5:01 | history | answered | Yourpalal | CC BY-SA 3.0 |