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Apr 16, 2015 at 7:48 comment added Attackfarm There's nothing forcing you to put most of your code in the SKScene class. In fact, I find when using SpriteKit, most of the logic falls to the Nodes far more naturally than the Scene, since the Nodes are the brunt of SpriteKit. The Scene is little more than the "Controller" to handle updating and input for your Node tree. Though the "MVC" model still doesn't match SpriteKit, as the Nodes tend to be the "M" and the "V".
Mar 23, 2015 at 12:30 comment added Skyler Lauren Thank you for your answer/comment. Sounds like you feel that using the features of SpriteKit doesn't follow MVC design patter either. Feel free to email me [email protected] if you have question about how "I" am using MVC or want to go more into detail how "you" are using MVC with SpriteKit =)
Mar 23, 2015 at 4:20 review First posts
Mar 23, 2015 at 5:33
Mar 23, 2015 at 4:17 history answered John Cleveland CC BY-SA 3.0