Timeline for Does SpriteKit follow the MVC pattern?
Current License: CC BY-SA 3.0
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Apr 16, 2015 at 7:48 | comment | added | Attackfarm | There's nothing forcing you to put most of your code in the SKScene class. In fact, I find when using SpriteKit, most of the logic falls to the Nodes far more naturally than the Scene, since the Nodes are the brunt of SpriteKit. The Scene is little more than the "Controller" to handle updating and input for your Node tree. Though the "MVC" model still doesn't match SpriteKit, as the Nodes tend to be the "M" and the "V". | |
Mar 23, 2015 at 12:30 | comment | added | Skyler Lauren | Thank you for your answer/comment. Sounds like you feel that using the features of SpriteKit doesn't follow MVC design patter either. Feel free to email me [email protected] if you have question about how "I" am using MVC or want to go more into detail how "you" are using MVC with SpriteKit =) | |
Mar 23, 2015 at 4:20 | review | First posts | |||
Mar 23, 2015 at 5:33 | |||||
Mar 23, 2015 at 4:17 | history | answered | John Cleveland | CC BY-SA 3.0 |