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Mar 11, 2015 at 6:24 vote accept Thijser
Mar 10, 2015 at 21:10 answer added glampert timeline score: 2
Mar 10, 2015 at 21:09 comment added glampert @AlexandreVaillancourt Okay.
Mar 10, 2015 at 21:00 comment added Vaillancourt @glampert I think he was suggesting that you post your comment as an answer so he could mark it as the answer he was looking for :)
Mar 10, 2015 at 20:44 comment added glampert Well, I don't really have enough knowledge about Unity shaders to develop this into an answer. Perhaps now that you have a pointer to start from, you can edit this into a more specific question and someone with good knowledge of Unity can help you further.
S Mar 10, 2015 at 18:40 history suggested glampert CC BY-SA 3.0
Fixed typos.
Mar 10, 2015 at 18:10 comment added glampert The best way of passing such data to the GPU via shaders would be with a texture. Knowing that, your own question answers it: a texture with one pixel for each node of the tree.
Mar 10, 2015 at 18:08 review Suggested edits
S Mar 10, 2015 at 18:40
Mar 10, 2015 at 16:26 history asked Thijser CC BY-SA 3.0