Timeline for Adding movement to a text-based rpg battle
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Aug 12, 2016 at 15:10 | comment | added | nijineko | I think it would be interesting to expand this answer with a simplistic "distance" stat consisting of 'close' (melee distance), 'medium' (thrown and ranged distance), and 'far' (ranged only distance). A move option would allow one to change their distance stat in relation to a specific enemy, or group of enemies. | |
Mar 4, 2015 at 16:30 | vote | accept | Kvothe | ||
Mar 4, 2015 at 16:30 | comment | added | Kvothe | Thanks! I really like this model, definitely going to implement this style with extensions representing distance between different biomes (e.g. the enemy might take two turns to get from the centre of the clearing to leap over the rock you are hiding behind). I don't suppose you can recommend any resources to help with making a decent battle AI? | |
Mar 4, 2015 at 0:45 | history | edited | jzx | CC BY-SA 3.0 |
added 372 characters in body
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Mar 4, 2015 at 0:39 | history | answered | jzx | CC BY-SA 3.0 |