This is one of the problems with early adoption - third party extensions may not catch up right away.
The way I see it, you have two options:
- Use Unity 4.x until an extension becomes available for 5.
- Update the extension's code yourself.
If your heart is set on using Unity 5, then you'll have to take care of these issues on a case by case basis. I suspect that static methods such as AnimationUtility.SetAnimationType
have been moved to the applicable object, ie AnimationClip
, in order to align with OOP principles. However, I don't have the Unity 5 beta to check, and it seems the documentation hasn't been updated for 5 yet.
Update: According to this, Spriter2Unity has been updated to be compatible with Unity 5.