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Jun 24, 2015 at 6:15 comment added Chuck Walbourn You might want to take a look at the Samples Content Exporter from the DirectX SDK, and DirectXMesh as well.
Feb 24, 2015 at 10:41 comment added D13 I managed to fix the problem by following the way you copied the vertices. After checking through my .obj loader codes, I think I'm making a big mistake on how I construct my vertex data since there is only very few data to create the vertex buffer. Will post my new solution once I have the time to check my codes thoroughly and code a new one.
Feb 24, 2015 at 10:31 vote accept D13
Feb 22, 2015 at 12:30 review First posts
Feb 22, 2015 at 13:59
Feb 22, 2015 at 12:30 history answered Robert CC BY-SA 3.0