Timeline for Double buffer - Managing Collision
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Jul 17, 2015 at 7:11 | answer | added | Ghork | timeline score: 1 | |
Feb 16, 2015 at 17:50 | history | edited | Luca | CC BY-SA 3.0 |
added 700 characters in body
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Feb 16, 2015 at 15:35 | answer | added | Stephane Hockenhull | timeline score: 1 | |
S Feb 16, 2015 at 14:51 | history | suggested | Philip Allgaier | CC BY-SA 3.0 |
language improvements
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Feb 16, 2015 at 14:47 | review | Suggested edits | |||
S Feb 16, 2015 at 14:51 | |||||
Feb 16, 2015 at 14:43 | comment | added | BWG | What you're example is showing is more like no buffering. Single buffering would be fine, just store a cache of collisions, resolve them into a temporary velocity buffer, and then copy that buffer back to your objects. | |
Feb 16, 2015 at 14:14 | review | First posts | |||
Feb 16, 2015 at 14:47 | |||||
Feb 16, 2015 at 14:11 | history | asked | Luca | CC BY-SA 3.0 |