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Timeline for Double buffer - Managing Collision

Current License: CC BY-SA 3.0

8 events
when toggle format what by license comment
Jul 17, 2015 at 7:11 answer added Ghork timeline score: 1
Feb 16, 2015 at 17:50 history edited Luca CC BY-SA 3.0
added 700 characters in body
Feb 16, 2015 at 15:35 answer added Stephane Hockenhull timeline score: 1
S Feb 16, 2015 at 14:51 history suggested Philip Allgaier CC BY-SA 3.0
language improvements
Feb 16, 2015 at 14:47 review Suggested edits
S Feb 16, 2015 at 14:51
Feb 16, 2015 at 14:43 comment added BWG What you're example is showing is more like no buffering. Single buffering would be fine, just store a cache of collisions, resolve them into a temporary velocity buffer, and then copy that buffer back to your objects.
Feb 16, 2015 at 14:14 review First posts
Feb 16, 2015 at 14:47
Feb 16, 2015 at 14:11 history asked Luca CC BY-SA 3.0