Timeline for PointSprite in DirectX9
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Feb 24, 2015 at 17:21 | vote | accept | Ale | ||
Feb 24, 2015 at 17:18 | answer | added | Ale | timeline score: 0 | |
Feb 17, 2015 at 16:28 | history | edited | Ale | CC BY-SA 3.0 |
Improved formatting
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Feb 17, 2015 at 16:14 | comment | added | Ale | I compiled another program which used point-sprites, and it worked... so the problem shouldn't be the hardware, but something in the code which I may have forgotten. I'm not able to find out the problem. Could someone tell me which other parameters I have to set? Also I tried to use dynamic VB but the result is the same. I have to add that I draw other things (like spheres or quads) and I don't know if it changes anything if I put this code at the end or at the beginning. | |
Feb 16, 2015 at 17:00 | comment | added | Ale | @ChuckWalbourn D3DCAPS9.MaxPointSize returned 8192... | |
Feb 16, 2015 at 0:50 | comment | added | Chuck Walbourn |
Have you confirmed your hardware actually supports point-sprites? D3DCAPS9.MaxPointSize has to be something other than 1.0 or 0.0. See MSDN.
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Feb 15, 2015 at 19:48 | history | edited | Ale |
Added tag
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Feb 15, 2015 at 19:31 | review | First posts | |||
Feb 15, 2015 at 19:38 | |||||
Feb 15, 2015 at 19:29 | history | asked | Ale | CC BY-SA 3.0 |