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Timeline for PointSprite in DirectX9

Current License: CC BY-SA 3.0

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Feb 24, 2015 at 17:21 vote accept Ale
Feb 24, 2015 at 17:18 answer added Ale timeline score: 0
Feb 17, 2015 at 16:28 history edited Ale CC BY-SA 3.0
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Feb 17, 2015 at 16:14 comment added Ale I compiled another program which used point-sprites, and it worked... so the problem shouldn't be the hardware, but something in the code which I may have forgotten. I'm not able to find out the problem. Could someone tell me which other parameters I have to set? Also I tried to use dynamic VB but the result is the same. I have to add that I draw other things (like spheres or quads) and I don't know if it changes anything if I put this code at the end or at the beginning.
Feb 16, 2015 at 17:00 comment added Ale @ChuckWalbourn D3DCAPS9.MaxPointSize returned 8192...
Feb 16, 2015 at 0:50 comment added Chuck Walbourn Have you confirmed your hardware actually supports point-sprites? D3DCAPS9.MaxPointSize has to be something other than 1.0 or 0.0. See MSDN.
Feb 15, 2015 at 19:48 history edited Ale
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Feb 15, 2015 at 19:31 review First posts
Feb 15, 2015 at 19:38
Feb 15, 2015 at 19:29 history asked Ale CC BY-SA 3.0