Timeline for How to reference the right object in Unity
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Feb 15, 2015 at 19:37 | vote | accept | Luis Lavieri | ||
Feb 15, 2015 at 18:51 | answer | added | House | timeline score: 1 | |
Feb 15, 2015 at 18:43 | comment | added | Luis Lavieri | Don't worry, I am completely new to this. So, I might be doing things in the wrong way. leftSpot, middleSpot, and rightSpot become true whenever the left, middle, or right line touch a wall. I want to get a referenced to that touched wall and calculate the distance between that wall and the sphere | |
Feb 15, 2015 at 18:41 | comment | added | House | I'm sorry that doesn't make a lot of sense to me. Is the wall you want to get the distance to within the distance of the LineCast? Or are you wanting to get a reference to the nearest wall? | |
Feb 15, 2015 at 18:31 | comment | added | Luis Lavieri |
I am not passing it to the class as a public variable. I am just using its layermask because I would like the same behavior for every wall
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Feb 15, 2015 at 18:29 | comment | added | House | Is the wall you're referencing coming into contact with the LineCast? If so, you'll get a reference to the object back when there's a collision. | |
Feb 15, 2015 at 18:09 | history | asked | Luis Lavieri | CC BY-SA 3.0 |