Timeline for C++ DirectX FBX SDK Importer Weird Mesh Problem
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Feb 25, 2015 at 8:59 | history | edited | pabdulin | CC BY-SA 3.0 |
no need to update title, since the site have other means to indicate that qustion was answered
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Feb 25, 2015 at 8:00 | history | edited | D13 | CC BY-SA 3.0 |
updating title
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Feb 25, 2015 at 7:58 | comment | added | D13 | It's already matched the layout. My actual problem were caused by how I get the position data. Thanks for trying to help me :) | |
Feb 24, 2015 at 15:13 | comment | added | Robert | Okay. If it still does not work check your input layout. The layout described at Device->CreateInputLayout must match the strides provided at DeviceContext->IASetVertexBuffers. | |
Feb 24, 2015 at 14:21 | history | edited | D13 | CC BY-SA 3.0 |
add my solution
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Feb 24, 2015 at 10:31 | vote | accept | D13 | ||
Feb 24, 2015 at 8:41 | history | edited | D13 | CC BY-SA 3.0 |
added 38 characters in body
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Feb 24, 2015 at 8:40 | comment | added | D13 | It's an output of a shader | |
Feb 22, 2015 at 12:41 | comment | added | Robert | Could you describe what we see above in the first image? Is it the depth map or the output of a shader? | |
Feb 22, 2015 at 12:30 | answer | added | Robert | timeline score: 0 | |
Feb 12, 2015 at 12:43 | review | First posts | |||
Feb 12, 2015 at 13:54 | |||||
Feb 12, 2015 at 12:37 | history | asked | D13 | CC BY-SA 3.0 |