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Jan 28, 2015 at 4:53 vote accept Belohlavek
Jan 28, 2015 at 4:53 comment added Belohlavek Thank you all for commenting. I just needed a full answer before marking it as accepted. Since they edited my original question to make it specific to one tech, I think is fair to only accept a complete answer! I'll take the logic explained here and ignore the Phaser part. Again thanks for the quick responses :)
Jan 28, 2015 at 1:33 comment added david van brink The other reflection is done by essentially the same means: Draw the reflected sprite first, then the mirror frame around it, and then the rest of the scene. Except instead of reflecting on an X-axis, reflect on the Z-axis, so the other side of the pixels become visible. (Ok ok, just kidding, draw a different sprite.) The key in both cases is that it's done with multiple drawings, all under your control. There isn't any special "reflection" going on, just artistry.
Jan 28, 2015 at 1:07 comment added congusbongus @Belohlavek what trouble are you having with pure Canvas/JS? As you can see, the concept is very simple; operations such as flipping and draw order can be done as simply in JS as any framework.
Jan 28, 2015 at 0:58 comment added Belohlavek Thank you for answering. That is a good example but it uses Phaser (not pure Canvas/JS) and I'd also like some input on doing the Mother 3 reflection.
Jan 28, 2015 at 0:19 history answered congusbongus CC BY-SA 3.0