Skip to main content
13 events
when toggle format what by license comment
Jan 25, 2015 at 22:55 history edited user3187144 CC BY-SA 3.0
wrong thought deleted
Jan 25, 2015 at 22:52 comment added user3187144 @Daniel Oh, I see, probably it is indeed a myth, I will remove that point anyway, thanks.
Jan 25, 2015 at 22:45 comment added Daniel @user3187144 Actually I came across similiar opinion about Direct2D and I've believed it, but now I think its a myth.
Jan 25, 2015 at 22:42 comment added user3187144 @Daniel I know it makes no sense, I read something like that but I can't remember what it said exactly, maybe I'm just wrong sorry.
Jan 25, 2015 at 22:30 comment added Daniel If Direct2D uses Direct3D at the end, then how can it have worse support?
Jan 25, 2015 at 22:25 vote accept user3187144
Jan 25, 2015 at 21:13 answer added Chuck Walbourn timeline score: 4
Jan 25, 2015 at 16:37 comment added user3187144 For more information about making 2D games with DirectX, this article: msdn.microsoft.com/en-us/library/windows/apps/hh452790 has been also helpful to me.
Jan 25, 2015 at 16:22 vote accept user3187144
Jan 25, 2015 at 22:25
Jan 25, 2015 at 15:22 answer added Eejin timeline score: 1
Jan 25, 2015 at 15:20 comment added János Turánszki Yes, you can use it for 2D games, you just ignore the Z axis and Z buffer while doing it.
Jan 25, 2015 at 15:01 review First posts
Jan 25, 2015 at 17:19
Jan 25, 2015 at 14:59 history asked user3187144 CC BY-SA 3.0