Timeline for Could I use Direct3D to make 2D games?
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jan 25, 2015 at 22:55 | history | edited | user3187144 | CC BY-SA 3.0 |
wrong thought deleted
|
Jan 25, 2015 at 22:52 | comment | added | user3187144 | @Daniel Oh, I see, probably it is indeed a myth, I will remove that point anyway, thanks. | |
Jan 25, 2015 at 22:45 | comment | added | Daniel | @user3187144 Actually I came across similiar opinion about Direct2D and I've believed it, but now I think its a myth. | |
Jan 25, 2015 at 22:42 | comment | added | user3187144 | @Daniel I know it makes no sense, I read something like that but I can't remember what it said exactly, maybe I'm just wrong sorry. | |
Jan 25, 2015 at 22:30 | comment | added | Daniel | If Direct2D uses Direct3D at the end, then how can it have worse support? | |
Jan 25, 2015 at 22:25 | vote | accept | user3187144 | ||
Jan 25, 2015 at 21:13 | answer | added | Chuck Walbourn | timeline score: 4 | |
Jan 25, 2015 at 16:37 | comment | added | user3187144 | For more information about making 2D games with DirectX, this article: msdn.microsoft.com/en-us/library/windows/apps/hh452790 has been also helpful to me. | |
Jan 25, 2015 at 16:22 | vote | accept | user3187144 | ||
Jan 25, 2015 at 22:25 | |||||
Jan 25, 2015 at 15:22 | answer | added | Eejin | timeline score: 1 | |
Jan 25, 2015 at 15:20 | comment | added | János Turánszki | Yes, you can use it for 2D games, you just ignore the Z axis and Z buffer while doing it. | |
Jan 25, 2015 at 15:01 | review | First posts | |||
Jan 25, 2015 at 17:19 | |||||
Jan 25, 2015 at 14:59 | history | asked | user3187144 | CC BY-SA 3.0 |