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Timeline for 2D Boat controlling physics

Current License: CC BY-SA 3.0

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Sep 17, 2017 at 18:52 comment added mwweb @PieterGeerkens do you know any library which have an implementations of those formulas?
Jan 25, 2016 at 20:51 vote accept MBraiN
Jan 27, 2015 at 3:11 comment added Pieter Geerkens @MBraiN: I am totally unfamiliar with Unity3D, so cannot help you there much, but am willing to assist in translating my answer and terminology into English. As a Physics Engine Unity3D should support everything I have described, but my terms may not be identical in all cases to Unity's.
Jan 26, 2015 at 23:32 comment added MBraiN Wow, thank you. I'm going to try to implement this in Unity3D. But it seems its going to be difficult :)
Jan 25, 2015 at 2:54 history edited Pieter Geerkens CC BY-SA 3.0
added 328 characters in body
Jan 24, 2015 at 19:46 history edited Pieter Geerkens CC BY-SA 3.0
added 344 characters in body
Jan 24, 2015 at 19:36 history edited Pieter Geerkens CC BY-SA 3.0
added 128 characters in body
Jan 24, 2015 at 19:30 history edited Pieter Geerkens CC BY-SA 3.0
added 128 characters in body
Jan 24, 2015 at 19:23 history answered Pieter Geerkens CC BY-SA 3.0