Timeline for 2D Boat controlling physics
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Sep 17, 2017 at 18:52 | comment | added | mwweb | @PieterGeerkens do you know any library which have an implementations of those formulas? | |
Jan 25, 2016 at 20:51 | vote | accept | MBraiN | ||
Jan 27, 2015 at 3:11 | comment | added | Pieter Geerkens | @MBraiN: I am totally unfamiliar with Unity3D, so cannot help you there much, but am willing to assist in translating my answer and terminology into English. As a Physics Engine Unity3D should support everything I have described, but my terms may not be identical in all cases to Unity's. | |
Jan 26, 2015 at 23:32 | comment | added | MBraiN | Wow, thank you. I'm going to try to implement this in Unity3D. But it seems its going to be difficult :) | |
Jan 25, 2015 at 2:54 | history | edited | Pieter Geerkens | CC BY-SA 3.0 |
added 328 characters in body
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Jan 24, 2015 at 19:46 | history | edited | Pieter Geerkens | CC BY-SA 3.0 |
added 344 characters in body
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Jan 24, 2015 at 19:36 | history | edited | Pieter Geerkens | CC BY-SA 3.0 |
added 128 characters in body
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Jan 24, 2015 at 19:30 | history | edited | Pieter Geerkens | CC BY-SA 3.0 |
added 128 characters in body
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Jan 24, 2015 at 19:23 | history | answered | Pieter Geerkens | CC BY-SA 3.0 |