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Mar 26, 2015 at 14:23 comment added ashes999 If you like Flash, you may like OpenFL, which brings Flash-like syntax (via Haxe) to other platforms (desktop, mobile).
Jan 15, 2012 at 14:42 comment added NemoStein @Gtoknu, apps made with AIR 3.0 or superior don't need to download AIR before to be installed. With the new captive runtime the AIR comes bundled with your app.
Jan 14, 2012 at 23:00 comment added Gustavo Maciel @NemoStein So you might know that players may not want to get a software to play a flash game, since it can play a lot of games that are native. Dont get me wrong, I have a Android smartphone and i can tell you that flash over android is like a elephant walking on a string.
Jan 14, 2012 at 15:27 comment added NemoStein @Gtoknu, I don't need to search youtube for that matter, I'm a flash game developer and do my own benchmark. Adobe didn't discontinued flash for android. It discontinued Flash Player for mobile browser. And yes, there is Flash for iOS, under captive runtime.
Jan 13, 2012 at 22:11 comment added Gustavo Maciel @NemoStein Try to search over youtube some flash running in mobiles. Also, adobe discontinued his development of flash to android, and there's no flash for iOS.
Jan 13, 2012 at 19:19 comment added NemoStein "And take care about mobile gaming, flash and mobiles are such a poor combination.". @Gtoknu, any reason why?
Jan 12, 2012 at 22:29 comment added Gustavo Maciel And take care about mobile gaming, flash and mobiles are such a poor combination.
S Jan 12, 2012 at 16:35 history suggested famousgarkin CC BY-SA 3.0
improved formatting a little
Jan 12, 2012 at 14:05 review Suggested edits
S Jan 12, 2012 at 16:35
Mar 3, 2011 at 9:36 comment added bummzack Flash is probably a good choice, since there are very good (mature) tools and libraries for flash out there. The Molehill API will take a heavy load off the CPU (previously everything was handled by the CPU). You have to think about distribution of your game though. Flash usually means a browser-based game...
Mar 2, 2011 at 20:52 comment added Stephen Furlani Try Cocos2d-x. It's what I'm using for my indie game development.
Mar 2, 2011 at 14:26 history answered Maxi CC BY-SA 2.5