Timeline for Easiest, most fun way to program 2D games? Flash? XNA? Some other engine?
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Mar 26, 2015 at 14:23 | comment | added | ashes999 | If you like Flash, you may like OpenFL, which brings Flash-like syntax (via Haxe) to other platforms (desktop, mobile). | |
Jan 15, 2012 at 14:42 | comment | added | NemoStein | @Gtoknu, apps made with AIR 3.0 or superior don't need to download AIR before to be installed. With the new captive runtime the AIR comes bundled with your app. | |
Jan 14, 2012 at 23:00 | comment | added | Gustavo Maciel | @NemoStein So you might know that players may not want to get a software to play a flash game, since it can play a lot of games that are native. Dont get me wrong, I have a Android smartphone and i can tell you that flash over android is like a elephant walking on a string. | |
Jan 14, 2012 at 15:27 | comment | added | NemoStein | @Gtoknu, I don't need to search youtube for that matter, I'm a flash game developer and do my own benchmark. Adobe didn't discontinued flash for android. It discontinued Flash Player for mobile browser. And yes, there is Flash for iOS, under captive runtime. | |
Jan 13, 2012 at 22:11 | comment | added | Gustavo Maciel | @NemoStein Try to search over youtube some flash running in mobiles. Also, adobe discontinued his development of flash to android, and there's no flash for iOS. | |
Jan 13, 2012 at 19:19 | comment | added | NemoStein | "And take care about mobile gaming, flash and mobiles are such a poor combination.". @Gtoknu, any reason why? | |
Jan 12, 2012 at 22:29 | comment | added | Gustavo Maciel | And take care about mobile gaming, flash and mobiles are such a poor combination. | |
S Jan 12, 2012 at 16:35 | history | suggested | famousgarkin | CC BY-SA 3.0 |
improved formatting a little
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Jan 12, 2012 at 14:05 | review | Suggested edits | |||
S Jan 12, 2012 at 16:35 | |||||
Mar 3, 2011 at 9:36 | comment | added | bummzack | Flash is probably a good choice, since there are very good (mature) tools and libraries for flash out there. The Molehill API will take a heavy load off the CPU (previously everything was handled by the CPU). You have to think about distribution of your game though. Flash usually means a browser-based game... | |
Mar 2, 2011 at 20:52 | comment | added | Stephen Furlani | Try Cocos2d-x. It's what I'm using for my indie game development. | |
Mar 2, 2011 at 14:26 | history | answered | Maxi | CC BY-SA 2.5 |