Timeline for Reasonable texture Formats for VertexTextureFetch in GL
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Jan 12, 2015 at 10:15 | comment | added | CoffeDeveloper | well, the market that include my 5 years old laptop :D. I have Gl 3.X just thanks to driver upgrades (else it was Gl 2.1). | |
Jan 12, 2015 at 4:55 | comment | added | Stephane Hockenhull | It depends what your minimum desktop GPU is for your project, your target market. | |
Jan 10, 2015 at 23:50 | comment | added | CoffeDeveloper | thanks, I was fearing something similiar, that's a pity especially because I can't do displacement mapping with a render target :/. well I can but using only 128bit texture and that will not be supported widely :( | |
Jan 10, 2015 at 23:16 | vote | accept | CoffeDeveloper | ||
Jan 10, 2015 at 19:14 | history | answered | Stephane Hockenhull | CC BY-SA 3.0 |