Timeline for Unity rigidbody2d.velocity jumping causes weird bouncing
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Jan 6, 2015 at 10:18 | comment | added | Ahkam Nihardeen | What I think is the issue is that your gravity setting is too low. Increase it and see if that helps | |
Jan 5, 2015 at 9:26 | comment | added | Elliot Blackburn | @K.L. Sorry this didn't solve the problem, the way to sort this is to adjust your physics such as the strength of the gravitational pull etc. However if you already have this set you probably won't want to be changing in unless you change your entire movement controller. | |
Jan 4, 2015 at 22:20 | comment | added | K.L. | Sorry, this did not help me.. I experimented with add force, and the results were either the character does not leave ground at all, or it steadily, comparatively slowly lifted up, but still very high (say 10-20 units, while the character is ~ 1,5 unit tall and I want it to jump say 3-5 units high, in a snappy fashion) | |
Jan 3, 2015 at 15:08 | history | answered | Elliot Blackburn | CC BY-SA 3.0 |