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Timeline for Collision Direction Detection

Current License: CC BY-SA 3.0

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Jan 1, 2015 at 22:14 vote accept Mathias Siig Nørregaard
Dec 31, 2014 at 12:09 comment added Mathias Siig Nørregaard It's not really a typo, the vector actually has 4 elements, but you can choose to use the two of them. I can't explain it, as I don't fully understand it. However, I see that I can just use distances.at(1).x instead. Thanks.
Dec 29, 2014 at 19:46 comment added ChrisC Is distances.at(2).x a typo? There only seem to be two Vector2f objects stored in the std::vector so I assume you are trying to access index 1 and not 2 for the vertical movement (as with your code for pushing down).
Dec 29, 2014 at 18:32 history edited Mathias Siig Nørregaard CC BY-SA 3.0
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Dec 29, 2014 at 17:07 answer added Stephane Hockenhull timeline score: 0
Dec 29, 2014 at 17:05 answer added user55564 timeline score: 0
Dec 29, 2014 at 15:29 comment added Iggy Remember that there are actually two things going on: collision detection and collision resolution. To resolve the collision you have to do extra work and figure out how far the objects intersected. This could be a simple vector which can be multiplied by the position of the collided object, resulting in directional movement.
Dec 29, 2014 at 13:10 review First posts
Dec 29, 2014 at 13:21
Dec 29, 2014 at 13:09 history asked Mathias Siig Nørregaard CC BY-SA 3.0