Timeline for Changing one prefab changes all other instances of that prefab too
Current License: CC BY-SA 3.0
6 events
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Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
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Dec 27, 2014 at 11:23 | vote | accept | bukka.wh | ||
Dec 27, 2014 at 11:23 | comment | added | bukka.wh | Thank you again for the answer!) Now I solved my problem. | |
Dec 26, 2014 at 14:41 | comment | added | House | That's correct, changing an object in your scene will only change that object. That change will "break the connection" with your prefab. You do have the option of updating the prefab with those changes, but it's an explicit option you have to select. | |
Dec 26, 2014 at 9:30 | comment | added | bukka.wh | Thank you very much for the answer! May I ask you some additional questions?))) If I have correctly understood your answer, when prefab is on the scene, everything what I am doing with this instance of prefab (through its gameObject) is affecting only on this instance of prefab? | |
Dec 25, 2014 at 16:43 | history | answered | House | CC BY-SA 3.0 |