Timeline for How to detect that user has touched UI canvas in Unity 4.6?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Jan 19, 2015 at 8:35 | comment | added | JeanLuc | In the EventSystem GameObject make sure that the component "Standalone Input Module" has "Allow Activation On Mobile Device" disabled. | |
Jan 9, 2015 at 12:08 | comment | added | bukka.wh | I am sorry, but I still have no success. if (EventSystem.current.IsPointerOverGameObject(pointerID)) Not working wor me((( May be this is a bug of the new UI system? | |
Jan 8, 2015 at 11:51 | comment | added | JeanLuc | so which way did you go? | |
Dec 24, 2014 at 20:34 | comment | added | bukka.wh | Thank you for the answer! For this moment i have no ability to check this method, i'll check it later and i'll write about my progress)) | |
Dec 24, 2014 at 19:03 | history | answered | JeanLuc | CC BY-SA 3.0 |