Timeline for How do I move from mainstream to indie development?
Current License: CC BY-SA 2.5
5 events
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Oct 20, 2014 at 18:02 | comment | added | jhocking | I agree not to waste time building a team for your first project. Perhaps a partnership (ie. a team of two) would be a good idea, but I'd be wary of anything bigger. | |
Mar 20, 2011 at 2:16 | vote | accept | Salano Software | ||
Feb 25, 2011 at 16:44 | comment | added | Salano Software | Fortunately, 'what do you want to build' is a question with, if anything, far too many answers - I have at least three distinct prototypes and a half-dozen more designs in various stages of roughness waiting for me when I decide to dedicate myself to them full-time. This is all excellent advice, though - and looking for a smaller shop was one of the things I was considering. Thank you! | |
Feb 25, 2011 at 15:09 | comment | added | Jari Komppa | You said basically everything I wanted to say, but better =) | |
Feb 25, 2011 at 15:01 | history | answered | A.A. Grapsas | CC BY-SA 2.5 |