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Dec 23, 2014 at 13:44 comment added Daniel Kvist You could create a cube which is restricted to only move around the X-axis for example, inside of the non-spherical object, and move it when the player moves, so that it is always straight under the player, and then pull the player down to the cube. Try it.
Dec 23, 2014 at 13:34 comment added Anko Gravitating the player to the center of a planet (and rotating them accordingly) works well for near-spherical planets, but I can imagine it going really wrong for less spherical objects, like that rocket-shape Mario is jumping on in the first GIF.
Dec 22, 2014 at 18:01 history edited Daniel Kvist CC BY-SA 3.0
added 284 characters in body
Dec 22, 2014 at 17:55 history answered Daniel Kvist CC BY-SA 3.0