Timeline for How do I move from mainstream to indie development?
Current License: CC BY-SA 3.0
17 events
when toggle format | what | by | license | comment | |
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Oct 21, 2014 at 3:16 | comment | added | JarkkoL | AAA companies compete in completely different space than small indie teams so it's unlikely there is any conflict of interests. Quite the contrary, sensible management actually encourages spare time indie development since they may leverage your acquired knowldge. Non-competitive clauses are there mainly to avoid leaking IP/trade secrets to other AAA teams. | |
Oct 21, 2014 at 0:25 | comment | added | Jon Story | Most AAA developers have non-compete clauses in their contacts. In fact, most software development companies of any type tend to. I've never had a job without one! Why? Because unlike manual labour, it's very easy to copy your company's work and steal their clients/market etc | |
Oct 20, 2014 at 17:46 | history | edited | Anko | CC BY-SA 3.0 |
Condensed by removing repetition and unnecessary detail.
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Oct 20, 2014 at 15:52 | history | edited | user1430 |
edited tags
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Mar 5, 2013 at 14:32 | review | Close votes | |||
Mar 14, 2013 at 3:02 | |||||
Mar 20, 2011 at 2:16 | vote | accept | Salano Software | ||
Feb 27, 2011 at 21:39 | comment | added | Kylotan | @Tim Holt: one problem is not necessarily a contract clause directly barring competition, but clauses saying that any intellectual property you create is owned by the company. I don't know whether the legitimacy of this has been tested in court or not. | |
Feb 26, 2011 at 0:47 | comment | added | Tim Holt | @James, it's a POTENTIAL conflict of interest. If his contract explicitly forbids ANY game development, then it's pointless to ask the question. If it forbids direct competition, then he needs to do something different from what work is. | |
Feb 26, 2011 at 0:17 | comment | added | James | @Tim Holt Its a conflict of interest when you develop games for yourself while developing games for a company. I was very lucky to have landed a job where my higher-ups allowed me free reign to do with what I wanted on my spare time as long as it was not in direct conflict with my 'day job' as it were. This included both target market space as well as effort put in to my day job. This is rare though and if you did not get an agreement of this sort up front (before you started) chances are you will not find this is the case. | |
Feb 25, 2011 at 15:05 | comment | added | Jari Komppa | Weird. I didn't have "edit" link for this earlier, but wanted to break it into paragraphs.. now TreeUK has split it into paragraphs and I see an edit link. shrug. | |
Feb 25, 2011 at 15:01 | answer | added | A.A. Grapsas | timeline score: 13 | |
S Feb 25, 2011 at 14:49 | history | suggested | Tristan Warner-Smith | CC BY-SA 2.5 |
Paragraphed up for readability
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Feb 25, 2011 at 14:35 | answer | added | Jari Komppa | timeline score: 3 | |
Feb 25, 2011 at 10:03 | review | Suggested edits | |||
S Feb 25, 2011 at 14:49 | |||||
Feb 25, 2011 at 8:22 | history | tweeted | twitter.com/#!/StackGameDev/status/41050498471702528 | ||
Feb 25, 2011 at 6:13 | comment | added | Tim Holt | "I obviously can't put anything out while I'm working for the company" -- Is this actually true? Are you bound by a contract stating this? | |
Feb 25, 2011 at 6:11 | history | asked | Salano Software | CC BY-SA 2.5 |