Timeline for How can I come up with a simple diminishing return equation?
Current License: CC BY-SA 4.0
14 events
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Mar 17, 2021 at 3:35 | history | edited | Pikalek | CC BY-SA 4.0 |
converted to MathJax
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Jan 8, 2015 at 2:24 | vote | accept | Extrakun | ||
Dec 17, 2014 at 8:53 | comment | added | tigrou | Graph Toy (which exists since several years) is a nice tool to try some equations. I use it all the time. | |
Dec 16, 2014 at 12:36 | comment | added | Yann | @cemper93 The point I'm making is about learning the principals, like the OP clarified that they wanted in a comment on the 1st answer. Any of the equations can be transformed to give diminishing returns | |
Dec 16, 2014 at 12:32 | comment | added | cemper93 | I don't know why this answer has as many votes as it does, most of the functions given do not exhibit the properties of a function with diminishing returns (that is, shrinking but still positive derivative for large values of x). | |
Dec 16, 2014 at 7:57 | comment | added | Yann | @WChargin Hey, that's cool, I hadn't heard of that, I'll definitely be using that in the future | |
Dec 15, 2014 at 20:47 | comment | added | wchargin |
I would actually recommend Desmos over WA for designing functions. The two main reasons are that it's real-time and that it's manipulable. That is, set y = a^x , and you can add a slider for a to play with the function. You can have as many of these as you like. You can even animate the sliders. It's quite nice, actually. (Equivalent to Mathematica's Manipulate .)
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Dec 15, 2014 at 17:33 | comment | added | Brian S |
+1, I have played several games where the effect of some statistic is basically 1/x . Obviously for such a curve you never want x to equal zero, though!
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Dec 15, 2014 at 14:26 | comment | added | Yann | @Chaosed0 You're absolutely right, I derped. Edited out though, ta :) | |
Dec 15, 2014 at 14:26 | history | edited | Yann | CC BY-SA 3.0 |
Removed incorrect references to graph theory
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Dec 15, 2014 at 14:23 | comment | added | Chaosed0 | You use "graph theory" a couple times in the post; that is something else entirely. I think what OP is looking for comes closer to modelling. | |
Dec 15, 2014 at 10:59 | history | edited | Yann | CC BY-SA 3.0 |
added 70 characters in body
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Dec 15, 2014 at 10:53 | review | First posts | |||
Dec 15, 2014 at 11:10 | |||||
Dec 15, 2014 at 10:52 | history | answered | Yann | CC BY-SA 3.0 |