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Dec 15, 2014 at 10:07 comment added ratchet freak @bcrist he actually asked for something that doesn't quite exist; so I gave him a way to pass more information using VBOs in less draw calls
Dec 15, 2014 at 9:52 comment added bcrist You don't need instancing to combine all the draws into one. Instancing is a good tool to have in your belt, but the OP asked for alternatives to VBOs, not more advanced ways to use VBOs. IMO it's also overkill for all but the most complex UIs, and it needlessly introduces dependencies (glVertexAttribDivisor is pretty ubiquitous since it's core in 3.2, but glDraw*Instanced*BaseInstance, which allows using the same VAO/buffer bindings for multiple instanced draws, requires GL 4.3 or ARB_base_instance).
Dec 15, 2014 at 9:21 history answered ratchet freak CC BY-SA 3.0