Timeline for Is there an alternative to VBOs or deprecated functions to draw many small quads?
Current License: CC BY-SA 3.0
3 events
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Dec 15, 2014 at 10:07 | comment | added | ratchet freak | @bcrist he actually asked for something that doesn't quite exist; so I gave him a way to pass more information using VBOs in less draw calls | |
Dec 15, 2014 at 9:52 | comment | added | bcrist |
You don't need instancing to combine all the draws into one. Instancing is a good tool to have in your belt, but the OP asked for alternatives to VBOs, not more advanced ways to use VBOs. IMO it's also overkill for all but the most complex UIs, and it needlessly introduces dependencies (glVertexAttribDivisor is pretty ubiquitous since it's core in 3.2, but glDraw*Instanced*BaseInstance , which allows using the same VAO/buffer bindings for multiple instanced draws, requires GL 4.3 or ARB_base_instance).
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Dec 15, 2014 at 9:21 | history | answered | ratchet freak | CC BY-SA 3.0 |