I was thinking about how to program a User-Interfaceuser interface in a 3D game. The problem is, direct drawsimmediate mode (glBegin, glEndglBegin
and glEnd
) areis deprecated for a long time but ibut I don't think vertex-buffer-objects buffer objects (or arrays) are needed just for the (2D) quads iI want to draw. (And iand I don't think they are even efficient for plenty of small quads.).
Are there any approaches on how to avoid vertex-buffer-objects/arrays andand the deprecated functions?