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when toggle format what by license comment
Oct 22, 2011 at 0:07 history edited Tetrad CC BY-SA 3.0
edited tags; edited title
Feb 23, 2011 at 11:22 history tweeted twitter.com/#!/StackGameDev/status/40371018165919745
Feb 22, 2011 at 4:27 comment added user5584 @bearcpd: not close, but right :)
Feb 21, 2011 at 16:37 history edited Tetrad
edited tags
Feb 21, 2011 at 15:39 comment added PrettyPrincessKitty FS gamedev.stackexchange.com/questions/2185/… This might help.
Feb 21, 2011 at 15:38 answer added ChrisE timeline score: 4
Feb 21, 2011 at 14:16 comment added michael.bartnett This is still a little vague. I'm imagining you're talking about storing resources by name or index so you can load or get references to them via a name or ID given to a resource manager (like XNA's Content.Load<>). Is this close?
Feb 21, 2011 at 11:00 history edited user5584
edited tags
Feb 21, 2011 at 10:59 comment added user5584 Oh, wrong tag sorry :( I mean resources like textures, meshes, etc.
Feb 21, 2011 at 10:55 comment added user744 What does "resource" mean in this case?
Feb 21, 2011 at 10:43 history asked user5584 CC BY-SA 2.5