Timeline for What kind of data structure should I use for a resource container?
Current License: CC BY-SA 3.0
11 events
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Oct 22, 2011 at 0:07 | history | edited | Tetrad | CC BY-SA 3.0 |
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Feb 23, 2011 at 11:22 | history | tweeted | twitter.com/#!/StackGameDev/status/40371018165919745 | ||
Feb 22, 2011 at 4:27 | comment | added | user5584 | @bearcpd: not close, but right :) | |
Feb 21, 2011 at 16:37 | history | edited | Tetrad |
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Feb 21, 2011 at 15:39 | comment | added | PrettyPrincessKitty FS | gamedev.stackexchange.com/questions/2185/… This might help. | |
Feb 21, 2011 at 15:38 | answer | added | ChrisE | timeline score: 4 | |
Feb 21, 2011 at 14:16 | comment | added | michael.bartnett | This is still a little vague. I'm imagining you're talking about storing resources by name or index so you can load or get references to them via a name or ID given to a resource manager (like XNA's Content.Load<>). Is this close? | |
Feb 21, 2011 at 11:00 | history | edited | user5584 |
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Feb 21, 2011 at 10:59 | comment | added | user5584 | Oh, wrong tag sorry :( I mean resources like textures, meshes, etc. | |
Feb 21, 2011 at 10:55 | comment | added | user744 | What does "resource" mean in this case? | |
Feb 21, 2011 at 10:43 | history | asked | user5584 | CC BY-SA 2.5 |