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You should try to disable the rigidbody's useGravity property when the collision happens and use AddForce to fake your upwards gravity, pretty much like the example in AddForceAddForce documentation.
You should try to disable the rigidbody's useGravity property when the collision happens and use AddForce to fake your upwards gravity, pretty much like the example in AddForce documentation.
You should try to disable the rigidbody's useGravity property when the collision happens and use AddForce to fake your upwards gravity, pretty much like the example in AddForce documentation.
You should try to disable the rigidbody's useGravity property when the collision happens and use AddForce to fake your upwards gravity, pretty much like the example in AddForce documentation.