Timeline for Is there a reason to keep maps in memory?
Current License: CC BY-SA 3.0
3 events
when toggle format | what | by | license | comment | |
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Dec 3, 2014 at 2:57 | comment | added | user1430 | Good point on the shared resources issue. | |
Dec 3, 2014 at 2:56 | comment | added | stas | Maps can have shared recourses so loading the first map might require 2 gigs while the next might only require 1 if the previous data is kept. Keeping that remaining data becomes less costly. Also intense games generally don't expect you to be multitasking in the background so filling extra ram isn't considered bad. | |
Dec 2, 2014 at 22:50 | history | answered | user1430 | CC BY-SA 3.0 |