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Dec 3, 2014 at 2:57 comment added user1430 Good point on the shared resources issue.
Dec 3, 2014 at 2:56 comment added stas Maps can have shared recourses so loading the first map might require 2 gigs while the next might only require 1 if the previous data is kept. Keeping that remaining data becomes less costly. Also intense games generally don't expect you to be multitasking in the background so filling extra ram isn't considered bad.
Dec 2, 2014 at 22:50 history answered user1430 CC BY-SA 3.0