Timeline for Do I still owe Epic royalties if I am not enrolled in the Unreal Engine subscription?
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Oct 4, 2015 at 23:04 | comment | added | rraallvv | @JoshPetrie Thanks for the clarification, I'm gonna give the license a full read now that back in my laptop. | |
Oct 4, 2015 at 16:22 | comment | added | user1430 | @rraallvv You're correct; that's covered later in the actual license (I didn't quote it above): "Within 45 days after the end of each calendar quarter in which a Product earns revenue outside of the above-listed royalty exclusions, you must pay to Epic the full amount of the royalty due for that quarter and send Epic a royalty report on a per Product basis." | |
Oct 4, 2015 at 12:35 | comment | added | rraallvv | Could you please explain the part in the license about no royalty on the first $3,000.00 in gross revenue per calendar quarter, specially the part that says "per calendar quarter". For instance if one game has a revenue of $2000 in the first quarter, $4000 in the second quarter, and then $1000 in the third, do I need to make only one payment for 5% of $4000 in the second quarter? ...great answer. | |
Dec 3, 2014 at 12:59 | comment | added | phresnel | @Josef: I see. Language fail on my side :) | |
Dec 3, 2014 at 12:47 | comment | added | Josef | @phresnel "if your game generates X Dollars" could be easy taken as "if I get X dollars from Apple/Google/whoever for my game". It is important that the 5% are on the money the customer pays! | |
Dec 3, 2014 at 12:30 | comment | added | phresnel | @ratchetfreak: That's what I implied with "if your game generates X Dollars". Is saying "to generate" not common in English? | |
Dec 3, 2014 at 10:15 | comment | added | ratchet freak | @phresnel actually it's if the player pays X then you owe Epic 5% of X | |
Dec 3, 2014 at 9:18 | vote | accept | Tanay Karnik | ||
Dec 3, 2014 at 9:17 | comment | added | phresnel | @TanayKarnik: The quotes in Joshs post answer your question, but you got to read them. E.g. "The royalty is based on gross revenue from end users", and "if your Product earns $10 on the App Store, Apple may pay you $7 (having deducted 30% as a distribution fee), but your royalty to Epic would still be 5% of $10 (or $0.50).". If your game generates X Dollars , whether or not on Apple Store or whatever, and disregarding how much you get from X Dollars, the royalty is still based on X Dollars. | |
Dec 3, 2014 at 6:52 | comment | added | Tanay Karnik | Suppose I distribute my game for free but include in game purchases in that game, will I still have to pay them 5%? | |
Dec 3, 2014 at 2:15 | comment | added | BrianH | Epic knows the rule, "always negotiate on the gross." Hollywood accounting makes net income/profit easily reduce-able to zero, so if they didn't insist on Gross they shouldn't really expect to get paid anything ever. +1 especially for pointing out how this effects things like app store %s | |
Dec 2, 2014 at 15:29 | history | answered | user1430 | CC BY-SA 3.0 |