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Oct 4, 2015 at 23:04 comment added rraallvv @JoshPetrie Thanks for the clarification, I'm gonna give the license a full read now that back in my laptop.
Oct 4, 2015 at 16:22 comment added user1430 @rraallvv You're correct; that's covered later in the actual license (I didn't quote it above): "Within 45 days after the end of each calendar quarter in which a Product earns revenue outside of the above-listed royalty exclusions, you must pay to Epic the full amount of the royalty due for that quarter and send Epic a royalty report on a per Product basis."
Oct 4, 2015 at 12:35 comment added rraallvv Could you please explain the part in the license about no royalty on the first $3,000.00 in gross revenue per calendar quarter, specially the part that says "per calendar quarter". For instance if one game has a revenue of $2000 in the first quarter, $4000 in the second quarter, and then $1000 in the third, do I need to make only one payment for 5% of $4000 in the second quarter? ...great answer.
Dec 3, 2014 at 12:59 comment added phresnel @Josef: I see. Language fail on my side :)
Dec 3, 2014 at 12:47 comment added Josef @phresnel "if your game generates X Dollars" could be easy taken as "if I get X dollars from Apple/Google/whoever for my game". It is important that the 5% are on the money the customer pays!
Dec 3, 2014 at 12:30 comment added phresnel @ratchetfreak: That's what I implied with "if your game generates X Dollars". Is saying "to generate" not common in English?
Dec 3, 2014 at 10:15 comment added ratchet freak @phresnel actually it's if the player pays X then you owe Epic 5% of X
Dec 3, 2014 at 9:18 vote accept Tanay Karnik
Dec 3, 2014 at 9:17 comment added phresnel @TanayKarnik: The quotes in Joshs post answer your question, but you got to read them. E.g. "The royalty is based on gross revenue from end users", and "if your Product earns $10 on the App Store, Apple may pay you $7 (having deducted 30% as a distribution fee), but your royalty to Epic would still be 5% of $10 (or $0.50).". If your game generates X Dollars , whether or not on Apple Store or whatever, and disregarding how much you get from X Dollars, the royalty is still based on X Dollars.
Dec 3, 2014 at 6:52 comment added Tanay Karnik Suppose I distribute my game for free but include in game purchases in that game, will I still have to pay them 5%?
Dec 3, 2014 at 2:15 comment added BrianH Epic knows the rule, "always negotiate on the gross." Hollywood accounting makes net income/profit easily reduce-able to zero, so if they didn't insist on Gross they shouldn't really expect to get paid anything ever. +1 especially for pointing out how this effects things like app store %s
Dec 2, 2014 at 15:29 history answered user1430 CC BY-SA 3.0