Timeline for How can I minimize the chances of my game getting pirated?
Current License: CC BY-SA 3.0
27 events
when toggle format | what | by | license | comment | |
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S Sep 6, 2013 at 0:16 | history | suggested | yuritsuki | CC BY-SA 3.0 |
added tags, improved title, changed minor errors in question
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Sep 5, 2013 at 23:52 | review | Suggested edits | |||
S Sep 6, 2013 at 0:16 | |||||
Jun 21, 2013 at 13:49 | comment | added | jmegaffin | Just remember that people will pirate it anyways. You're not losing anything here. The important thing to do is to not convince people who want to buy your game to pirate. | |
Jun 21, 2013 at 8:03 | answer | added | Philipp | timeline score: 2 | |
Oct 7, 2012 at 23:25 | answer | added | bwDraco | timeline score: 7 | |
Mar 30, 2012 at 15:26 | comment | added | John McDonald | Whatever you do, do not screw over paying customers, ever | |
Feb 28, 2012 at 11:16 | answer | added | David C. Bishop | timeline score: 2 | |
Feb 10, 2012 at 7:32 | answer | added | Daniel | timeline score: 2 | |
Feb 10, 2012 at 7:13 | comment | added | Quazi Irfan | DON'T BOTHER! (yes, I am screaming!) | |
Dec 27, 2011 at 10:00 | comment | added | djeidot | Give it for free!!! | |
Feb 23, 2011 at 4:49 | vote | accept | SpongeBob SquarePants | ||
Feb 21, 2011 at 12:52 | answer | added | Arne Babenhauserheide | timeline score: 5 | |
Feb 21, 2011 at 11:49 | comment | added | Oskar Duveborn | Spend the time on making a better game, to reward the paying customers instead ^^ | |
Feb 21, 2011 at 11:03 | answer | added | S.gfx | timeline score: 2 | |
Feb 21, 2011 at 1:14 | answer | added | zfedoran | timeline score: 12 | |
Feb 21, 2011 at 0:42 | answer | added | Fabian | timeline score: 52 | |
Feb 20, 2011 at 4:11 | comment | added | Bob Somers | I don't mean to come across as stuck-up, but before you worry about people pirating your game, perhaps you should focus on building a game work pirating. :) | |
Feb 19, 2011 at 18:22 | comment | added | BlackBear | It will be pirated anyway, it doesn't matter what you will do to avoid that. Just don't give anything to crack/pay for and leave people having fun with your game. IMO it will be more appreciated and will spread faster | |
Feb 19, 2011 at 17:31 | answer | added | Ken | timeline score: 4 | |
Feb 19, 2011 at 16:10 | answer | added | Ian Schreiber | timeline score: 13 | |
Feb 19, 2011 at 15:35 | comment | added | Jari Komppa | I can think of two ways of minimizing piracy. Make a bad game, or don't release it at all. Making good enough game that someone bothers to pirate it is an accomplishment in itself. | |
Feb 19, 2011 at 11:45 | comment | added | o0'. | For what kind of game? | |
Feb 19, 2011 at 11:31 | answer | added | Dave | timeline score: 52 | |
Feb 19, 2011 at 5:22 | history | tweeted | twitter.com/#!/StackGameDev/status/38830847650045952 | ||
Feb 19, 2011 at 4:54 | answer | added | x-x | timeline score: 17 | |
Feb 19, 2011 at 4:38 | answer | added | Max E. | timeline score: 4 | |
Feb 19, 2011 at 4:20 | history | asked | SpongeBob SquarePants | CC BY-SA 2.5 |