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when toggle format what by license comment
S Sep 6, 2013 at 0:16 history suggested yuritsuki CC BY-SA 3.0
added tags, improved title, changed minor errors in question
Sep 5, 2013 at 23:52 review Suggested edits
S Sep 6, 2013 at 0:16
Jun 21, 2013 at 13:49 comment added jmegaffin Just remember that people will pirate it anyways. You're not losing anything here. The important thing to do is to not convince people who want to buy your game to pirate.
Jun 21, 2013 at 8:03 answer added Philipp timeline score: 2
Oct 7, 2012 at 23:25 answer added bwDraco timeline score: 7
Mar 30, 2012 at 15:26 comment added John McDonald Whatever you do, do not screw over paying customers, ever
Feb 28, 2012 at 11:16 answer added David C. Bishop timeline score: 2
Feb 10, 2012 at 7:32 answer added Daniel timeline score: 2
Feb 10, 2012 at 7:13 comment added Quazi Irfan DON'T BOTHER! (yes, I am screaming!)
Dec 27, 2011 at 10:00 comment added djeidot Give it for free!!!
Feb 23, 2011 at 4:49 vote accept SpongeBob SquarePants
Feb 21, 2011 at 12:52 answer added Arne Babenhauserheide timeline score: 5
Feb 21, 2011 at 11:49 comment added Oskar Duveborn Spend the time on making a better game, to reward the paying customers instead ^^
Feb 21, 2011 at 11:03 answer added S.gfx timeline score: 2
Feb 21, 2011 at 1:14 answer added zfedoran timeline score: 12
Feb 21, 2011 at 0:42 answer added Fabian timeline score: 52
Feb 20, 2011 at 4:11 comment added Bob Somers I don't mean to come across as stuck-up, but before you worry about people pirating your game, perhaps you should focus on building a game work pirating. :)
Feb 19, 2011 at 18:22 comment added BlackBear It will be pirated anyway, it doesn't matter what you will do to avoid that. Just don't give anything to crack/pay for and leave people having fun with your game. IMO it will be more appreciated and will spread faster
Feb 19, 2011 at 17:31 answer added Ken timeline score: 4
Feb 19, 2011 at 16:10 answer added Ian Schreiber timeline score: 13
Feb 19, 2011 at 15:35 comment added Jari Komppa I can think of two ways of minimizing piracy. Make a bad game, or don't release it at all. Making good enough game that someone bothers to pirate it is an accomplishment in itself.
Feb 19, 2011 at 11:45 comment added o0'. For what kind of game?
Feb 19, 2011 at 11:31 answer added Dave timeline score: 52
Feb 19, 2011 at 5:22 history tweeted twitter.com/#!/StackGameDev/status/38830847650045952
Feb 19, 2011 at 4:54 answer added x-x timeline score: 17
Feb 19, 2011 at 4:38 answer added Max E. timeline score: 4
Feb 19, 2011 at 4:20 history asked SpongeBob SquarePants CC BY-SA 2.5