Timeline for How do I avoid going through objects at high speed?
Current License: CC BY-SA 3.0
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Nov 26, 2014 at 18:51 | comment | added | Ilan | Oh I think I implemented it a bit on my own, except my game's bork now. I'll keep working on it :) | |
Nov 26, 2014 at 18:32 | comment | added | Heckman | Oh sorry lerp is a "linear interpolation". It takes 2 values, and gives you a value in between them with a percentage kind of. So if you had two points { 1, 1 } and { 3, 3 } and you got the linear interpolation at 0.5 (50%) you would get the middle point between the two vectors { 2, 2 }. You just have to think of it as "(100%-X%) first value + (X%) of the second value". It's kind of weird to wrap your head around, but you'll get it. | |
Nov 26, 2014 at 16:49 | comment | added | Ilan |
What does the lerp function do? I googled it but the explanations are really vague.. I do sorta understand this, though :D
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Nov 26, 2014 at 15:56 | history | answered | Heckman | CC BY-SA 3.0 |